Referring to the image below. Suppose when the console application was initially built, there was no XML or Text File. But later on an XML datasource is added (and a corresponding GetMessageFromXML class). And a few more months down the line a text file datasource. Our aim is write the code in a way that, when a new datasource is added, only the calling datasource from Main method needs to be updated. The code in DisplayMessage Class shouldn't need to change to accommodate a new datasource.
Bad code without Dependency Injection:
What I will try to show you here is how in a bad code, changing one part of the code requires changes in other parts of the code. And how after applying dependency injection, I could make different parts of code, independent of each other.
using System;
using
System.Collections.Generic;
using
System.Linq;
using
System.Text;
namespace
ConsoleApplication1
{
class Program
{
static void Main(string[]
args)
{
DisplayMessage
dm = new DisplayMessage();
dm.ShowMessage();
}
}
public class DisplayMessage
{
GetMessageFromDatabase
Gmd;
public
DisplayMessage()
{
Gmd = new
GetMessageFromDatabase();
}
public void ShowMessage()
{
Console.WriteLine(Gmd.GetMessage());
Console.ReadLine();
}
}
public class GetMessageFromDatabase
{
public string GetMessage()
{
//Pretend
this comes from the database
return
"Hi from database";
}
}
}
Everything works fine. Suppose 3 months down the line based on the argument passed into the Main method, I have to pull data either from a database or an xml file. To make that happen I add a class GetMessageFromXML to my code. Also I make a slight modification to my Main method. The code now looks like below.
using System;
using
System.Collections.Generic;
using
System.Linq;
using
System.Text;
namespace
ConsoleApplication1
{
class Program
{
static void Main(string[]
args)
{
DisplayMessage
dm = new DisplayMessage(args[0].ToString());
dm.ShowMessage();
}
}
public class DisplayMessage
{
string
source;
public
DisplayMessage(string s)
{
source = s;
}
public void ShowMessage()
{
if
(source.ToUpper() == "DATABASE")
{
GetMessageFromDatabase
Gmd = new GetMessageFromDatabase();
Console.WriteLine(Gmd.GetMessage());
Console.ReadLine();
}
else
if (source.ToUpper() == "XML")
{
GetMessageFromXML
Gmx = new GetMessageFromXML();
Console.WriteLine(Gmx.GetMessage());
Console.ReadLine();
}
}
}
public class GetMessageFromDatabase
{
public string GetMessage()
{
//Pretend
this comes from the database
return
"Hi from database";
}
}
public class GetMessageFromXML
{
public string GetMessage()
{
//Pretend
this comes from an XML file
return
"Hi from XML";
}
}
}
Now another 2 months later suppose I also need to read data from a text file based on the input parameter to the main method. What would I do? I would add another class GetMessageFromTextFile . Also I would have to modify the class DisplayMessage.
Do you see how dependent the class DisplayMessage is on the implementation (that is depending on where the data is being fetched from) ?
Inversion of Control attempts to make the class DisplayMessage and the data fetching classes totally independent of each other.
Inversion of control is usually achieved by applying dependency injection. There are three popular ways of applying dependency injection namely
- Constructor Injection
- Method Injection
- Property Injection
Code with Dependency Injection:
In the code below, I have demonstrated inversion of control using constructor injection
using System;
using
System.Collections.Generic;
using
System.Linq;
using
System.Text;
namespace
ConsoleApplication1
{
public interface IGetData
{
string
GetMessage();
}
class Program
{
static void Main(string[]
args)
{
IGetData
IG;
string
source = args[0].ToString();
if
(source.ToUpper() == "DATABASE")
{
IG = new
GetMessageFromDatabase();
}
else
if (source.ToUpper() == "XML")
{
IG = new
GetMessageFromXML();
}
else
if (source.ToUpper() == "TEXT")
{
IG = new
GetMessageFromTextFile();
}
else
{
IG = new
GetMessageFromDatabase();//default set to database
}
DisplayMessage
dm = new DisplayMessage(IG);
dm.ShowMessage();
}
}
public class DisplayMessage
{
IGetData
IGLocal;
public
DisplayMessage(IGetData IG)
{
IGLocal = IG;
}
public void ShowMessage()
{
Console.WriteLine(IGLocal.GetMessage());
}
}
public class GetMessageFromDatabase
: IGetData
{
public string GetMessage()
{
//Pretend
this comes from the database
return
"Hi from database";
}
}
public class GetMessageFromXML
: IGetData
{
public string GetMessage()
{
//Pretend
this comes from an XML file
return
"Hi from XML";
}
}
public class GetMessageFromTextFile
: IGetData
{
public string GetMessage()
{
//Pretend
this comes from an Text file
return
"Hi from Text file";
}
}
}
Now like you see above, injecting the dependencies through the constructor, I am decoupling
DisplayMessage class from the class
GetMessageFromDatabase or any other class that the
DisplayMessage class might end up utilizing. I can add as many new classes as I want, to fetch data, without modifying the
DisplayMessage class, as long as they inherit from the
IGetData interface.
So what happened here is that, everything depends on the interface. Which is ideal.
Now you might argue that I actually ended up shifting the dependency to the
Main method. You are absolutely correct. For a console application the main method (or a piece of code called from the main method) is an acceptable composition root (the place where we decide which implementation to use for an interface). The composition root is always located at the startup code of an application. (For web applications that would be global.asax.cs).
In most practical applications you would end up using an Ioc container such as Ninject or Autofac. These softwares make it possible to inject dependencies (at compile time as well as run time) with much lesser code. Check
this for a super simple example of autofac.